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- JavaScript 99.3%
- HTML 0.7%
- Replace distance-field-based wall normals with Sobel edge detection on the wall mask for true boundary-perpendicular normals. - Add a 3x3 blur pass on Sobel normals so diagonal walls are smooth. - Add PIT safety guard in resolveWallCollision: if a wall shove would land in PIT, fall back to the track frame inward normal instead. - Cap total per-frame wall correction to trackWidth * 0.35. - Reduce player collisionRadius from 7 to 4.5 for more forgiving wall hits. |
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| AGENTS.md | ||
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| package.json | ||
| vite.config.js | ||