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- TypeScript 84.8%
- CSS 13.6%
- HTML 1.6%
Capture the first playable slice so movement, swarm feel, signal pressure, and LAN testing can start against the design doc. |
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| src | ||
| .gitignore | ||
| AGENTS.md | ||
| darwinia1.jpg | ||
| darwinia2.jpg | ||
| darwinia3.jpg | ||
| firstdraft.md | ||
| game_design.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| qna.md | ||
| qna2.md | ||
| qna3.md | ||
| README.md | ||
| tsconfig.json | ||
HIVEMIND Prototype
Initial project scaffold for the HIVEMIND design document.
Current Slice
This prototype is focused on the design doc's first playable goal:
- Leader movement with keyboard and basic gamepad support.
- Passive ant spawning from the starting hive.
- Swarm followers that stay inside owned signal.
- Visible signal territory and a darkness death countdown outside it.
- Mineral pickup collection.
Run It
npm install
npm run dev
Next Milestones
- Add radio tower placement and network expansion.
- Add enemy hive signal and a simple enemy swarm.
- Connect networks and test the first hive conquest loop.